![]() ![]() TR3 requires an understanding of W.B to advance. W.A is intuitive, so it's very easy to pass this stage only having learned it. TR2 introduces W.A and W.B in an illustration, but only requires understanding W.A to advance. W.B = Welder technique B: creating a beam with adjacent emitters W.A = Welder technique A: creating a linear beam between two facing emitters Just a schematic description of the issue: I know how they work now - honestly, I have no problem with the way they work, only with how their functionality is introduced. Also, you wouldn't need to redesign any diagrams. (A less radical idea would be to omit the 90-degree or vertical welding illustrations until TR3, but there's a certain economy to archiving the diagrams that I find very appealing. Thoughts? I see I'm not the first player to hit a wall at TR3. Odds are if I'd ignored tutorial info in SpaceChem, I wouldn't have been able to finish the level. I know that Infinifactory is intentionally less friendly than SpaceChem, and I certainly don't take issue with that, but revisiting levels in SpaceChem was always an opportunity to improve my own work, not to consult a sentence in a pop-up. If later diagrams are intentionally more difficult to find, then I'd only suggest doing so for the training area - but if they're always placed front and center like in Portal, it might be neat to make them accessible on the level select screen after their home level is completed. Would it run counter to the spirit of discovery and immersion to grab the Training Routine diagrams (or further diagrams, obviously I'm not that much further) and give them their own spots in the level select after you complete the levels you find them in? They don't need helpful English headings or anything (a little mystery goes a long way, and I rather like the Portal-like sense of isolation and alienation that Infinifactory is cultivating) but I feel somewhat like players earn the right to understand welding blocks after they complete the level where they debut. (Okay, it was nonexistent.) Lots of staring and frustration ensued, and the part reference on the level selection screen was no help at all as far as unlocking the mysteries of welding went. Since it was so early on, the likelihood of me dropping the current level and optimizing my tutorial conveyor setup was pretty low. All practical experience (as well as the laser net thing in the introduction) seems to indicate that welding beam emitters need to face each other to function. Having learned everything necessary to finish TR2, I didn't even remember there *was* an illustration. ![]() Training Routine 3, on the other hand, *requires* that knowledge. Breezed through it without a thought, and indeed forgot that any illustration was there at all. The diagram in Training Routine 2 shows that welding beams can make bizarre, counterintuitive 90-degree turns, but that feature is absolutely unnecessary to solve that puzzle. ![]()
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